This game is being released by Devolver Digital (they need no introduction) this summer. Full controller support with twin-stick or keyboard and mouse (ofc)!.Even if it's a simple versus map or something like a completely different game. Highly moddable, let's you mod pretty much any aspect you want of the game, create your own maps and publish these onto the Steam Workshop.A fun and rewarding upgrade system based on experience that let's you play your own unique way!.Other than the the four difficult levels (easy|normal|hard|serious), there's multiple switches to modify your session, to make it even easier or harder.Tons of enemies, items, secrets, weapons and some fun easter eggs too =D.Versus mode, deathmatch, team deathmatch, rabbit, king of the hill, for 12 players!.Survival mode, fight hordes of enemies in various different locations, for up to 12 friends!.Lengthy campaign, that can be played alone or for up to 4 people in coop.Our take on Serious Sam is due to be released this summer, lock stock and barrel, with the following key features: On Linux, fixed wrong display settings if no monitor has been marked as primary.I'm the first to admit that we ( Crackshell) might not be the best company to advertise and post around about what we do, but at least we are not sitting on our asses doing nothing. Added cfunc edtSelectEntityPropertyByID(iEntityID). Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties. Added facilities in Serious Editor to automate editing on entities from console scripts. Added vertex merge when importing fbx meshes. Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made. Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups. Weapon change attempt is now correctly being indicated on HUD if performed during sprint. This only happened with user-made levels. Fixed a lockup happening if spectator cameras are linked in a closed loop. Fixed an issue causing clients to always see weapon change on HUD at game start. Previuously, it locked up the application. Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. SeriousEditor now displays Steam Workshop sync progress in status bar. Fixed issues that might have prevented some user accounts from uploading to Workshop. User is now properly notified when Steam Workshop content download fails. Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs). Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Full support for language packs in Workshop. Fixed problems with filenames of wrong case that happened only with Linux dedicated server. Serious Sam 2, Serious Sam 3: BFE, Serious Sam 4, Serious Sam Classics: Revolution, Serious Sam. Dedicated server on Linux no longer requires X11 to be installed. Attack on Titan Tribute Game - RC Mod, AVA: Dog Tag. X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing. OpenGL library can now load even if some vendor dependent functions are missing. Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL. ![]() Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content. Added a script that offers to automatically install libpci.3 on linux if it is missing. They can be found in BIOS under names such as SpeedStep, Cool'N'Quiet, C1E, PowerNow!, Power Saving, CPU Throttling, Dynamic Frequency Scaling, or something else - depending on your BIOS. The recommended solution is to turn off such features in BIOS for Linux machines. It is not perfect however, as there might still be a few percents of performance to squeeze out. This build adds a workaround for this which should hopefully prevent the symptoms from being so extreme. ![]() IMPORTANT FOR LINUX: Most of the weird performance problems in previous builds were caused by performance throttling (aka power saving) features on various CPUs not correctly identifying that the game is running and continually jittering between low and high performance modes (several times per second sometimes!). Update 173456 contains a number of general fixes in the game, as well as some that are specific to the Linux version.
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